Difference between revisions of "House Rules"
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2-6-09 - Critical and fumble tables have been added. | 2-6-09 - Critical and fumble tables have been added. | ||
− | I miss the idea of a bad attack when rolling a 1 and I miss how awesome critical attacks used to be. I don't care about your capped maximum damage | + | I miss the idea of a bad attack when rolling a 1 and I miss how awesome critical attacks used to be. I don't care about your capped maximum damage. Let's add additional effects or even double damage! |
<br>*Your target becomes immobilized. (Save Ends) | <br>*Your target becomes immobilized. (Save Ends) | ||
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− | Gone were the days when you absolutely abhorred rolling a 1. 4e is taking some of the fun out of dungeons. You can't instantly kill a player with a trap and there's nothing penalizing about rolling a 1 other than the fact that you automatically miss. Well, here's some spice cause I'm bringing it back! | + | Gone were the days when you absolutely abhorred rolling a 1. 4e is taking some of the fun out of dungeons. You can't instantly kill a player with a trap and there's nothing penalizing about rolling a 1 other than the fact that you automatically miss. Well, here's some spice cause I'm bringing it back! |
===Fumbles=== | ===Fumbles=== |
Latest revision as of 17:22, 6 February 2009
Critical Hits
2-6-09 - Critical and fumble tables have been added.
I miss the idea of a bad attack when rolling a 1 and I miss how awesome critical attacks used to be. I don't care about your capped maximum damage. Let's add additional effects or even double damage!
*Your target becomes immobilized. (Save Ends)
*Your target takes ongoing 5 bleeding damage (Save Ends)
*-2 Penalty to attack rolls (Save Ends)
*Double damage and dazed until the end of your next turn.
Gone were the days when you absolutely abhorred rolling a 1. 4e is taking some of the fun out of dungeons. You can't instantly kill a player with a trap and there's nothing penalizing about rolling a 1 other than the fact that you automatically miss. Well, here's some spice cause I'm bringing it back!
Fumbles
2-6-09 - Critical and fumble tables have been added.
*You miss
*Drop your weapon in the same square
*Your weapon flies 1d10 squares away.
*You suffer a -2 penalty to your attack rolls until the end of your next turn.
*You grant combat advantage for such a wild attack
*You become dazed until the end of your next turn
*You damage yourself with your attack
*You damage a nearby ally with your attack -- if this is not possible, you damage yourself.