Difference between revisions of "House Rules"

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(New page: = House Rules = ===Critical Hits=== 2-6-09 - Critical and fumble tables have been added. I miss the idea of a bad attack when rolling a 1 and I miss how awesome critical attacks used t...)
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Revision as of 17:21, 6 February 2009

House Rules

Critical Hits

2-6-09 - Critical and fumble tables have been added.

I miss the idea of a bad attack when rolling a 1 and I miss how awesome critical attacks used to be. I don't care about your capped maximum damage? Let's talk about additional effects or even double damage!


*Your target becomes immobilized. (Save Ends)
*Your target takes ongoing 5 bleeding damage (Save Ends)
*-2 Penalty to attack rolls (Save Ends)
*Double damage and dazed until the end of your next turn.

Gone were the days when you absolutely abhorred rolling a 1. 4e is taking some of the fun out of dungeons. You can't instantly kill a player with a trap and there's nothing penalizing about rolling a 1 other than the fact that you automatically miss. Well, here's some spice cause I'm bringing it back!

Fumbles

2-6-09 - Critical and fumble tables have been added.


*You miss
*Drop your weapon in the same square
*Your weapon flies 1d10 squares away.
*You suffer a -2 penalty to your attack rolls until the end of your next turn.
*You grant combat advantage for such a wild attack
*You become dazed until the end of your next turn
*You damage yourself with your attack
*You damage a nearby ally with your attack -- if this is not possible, you damage yourself.