Ordo Chimeris

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Ordo Chimeris - The Order of the Chimera

A chimera.
The Trinity (The Code of the Chimera):

Through Prowess, we gain Strength. (dragon)
Through Humility, we earn Respect. (ram)
Through Loyalty, we become One. (lion)


The Seal of Ordo Chimeris
The Order of the Chimera is an ancient chivalric order founded in the time of the dragonborn nations. They were reknowned for combining the varying talents of different individuals into a unified front to tackle a myriad of issues and concerns. The three heads of the chimera (dragon, ram, and lion) symbolize the ideals of prowess, humility, and loyalty, which are paramount to the Knights.

Prowess: The Knights seek excellence in all endeavours, martial and otherwise. "Whatever you do, do it well." This could mean being an expert swordsman or a skilled minstrel, an archer who can pierce an apple at thirty paces or an arcanist that can summon the winds of change to decimate a battlefield.

Humility: A Knight values the contributions of others, and does not boast of his own accomplishments. He accords others the renown rightfully earned through virtuous deeds.

Loyalty: A Chimeric Knight is known for his unwavering commitment to the people and ideals he chooses to live by. Though there are many places where compromise is expected, loyalty is not amongst them. Through being loyal to his compatriots, the actions of a solitary Knight become the movements of an entire Order.

Recently, Cale Grimaldi has started a new Order with his companions in Fallcrest.


Chimeric Knight Paragon Path

Chimeric Knight Powers
"Through teamwork, there is nothing that we can not accomplish."

Requirement: Membership in the Order of the Chimera

Chimeric Knight Path Features

Chimera's Move (11th level): When you spend an action point to take an extra action, each ally within 5 squares can shift as a free action.

Humility (11th level): When you use the Aid Another action, you grant your ally a +5 bonus instead of a +2 bonus.

Strength Through Unity (16th level): You gain a +2 bonus to attack rolls against targets that have been attacked by any of your allies since your last turn.